feat: Add Pause system, User Profile Dashboard, and shift grid with neighbour fence

- Implement in-game pause with Space/KeyP hotkeys and pause banner overlay
- Split Auth modal into clean Profile Dashboard (stats, coins, cloud save status) and Guest Login
- Shift lawn startY to 108 to make top-row zombie HP bars 100% visible
- Render decorative wooden neighbour fence above top row
This commit is contained in:
Antigravity committed 2026-09-17 10:12:56 +00:00
1 parent 82654d8f64
commit 2cd343e8ef
4 files changed
+328 -42

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@@ -4,7 +4,7 @@ window.GridSystem = class GridSystem {
this.biome = 'day'; // 'day', 'night', 'pool'
this.cols = 9;
this.startX = 120;
this.startY = 90;
this.startY = 108; // Shifted down so zombie HP bars in top row are fully visible under HUD
this.cellW = 80;
this.graves = [];
@@ -15,7 +15,7 @@ window.GridSystem = class GridSystem {
initBiome(biome = 'day') {
this.biome = biome;
this.rows = (biome === 'pool' || biome === 'fog') ? 6 : 5;
this.cellH = (biome === 'pool' || biome === 'fog') ? 83 : 100;
this.cellH = (biome === 'pool' || biome === 'fog') ? 80 : 96;
this.grid = [];
for (let r = 0; r < this.rows; r++) {
@@ -246,6 +246,9 @@ window.GridSystem = class GridSystem {
ctx.fillRect(rightEdge, this.startY, 900 - rightEdge, this.rows * this.cellH);
}
// 2b. Decorative Neighbour Fence along top edge (y: 86..108)
this.drawNeighbourFence(ctx);
// 4. Draw Gravestones in Night Mode
for (const grave of this.graves) {
const bounds = this.getCellBounds(grave.col, grave.row);
@@ -425,4 +428,78 @@ window.GridSystem = class GridSystem {
ctx.restore();
}
drawNeighbourFence(ctx) {
if (this.biome === 'roof') return; // Roof has shingles/gutters instead
const fenceY = 88;
const fenceH = 20;
ctx.save();
// 1. Shadow under fence on the lawn
ctx.fillStyle = 'rgba(0, 0, 0, 0.28)';
ctx.fillRect(0, fenceY + fenceH - 2, 900, 4);
// 2. Dirt/Base Strip
ctx.fillStyle = (this.biome === 'night' || this.biome === 'fog') ? '#1a0f07' : '#3e2723';
ctx.fillRect(0, fenceY + fenceH - 4, 900, 4);
// 3. Horizontal Support Rails
const isNight = this.biome === 'night' || this.biome === 'fog';
const isWinter = this.theme === 'winter';
const isCyber = this.theme === 'cyberpunk';
let railColor = isNight ? '#4e342e' : '#8d6e63';
let picketColor = isNight ? '#5d4037' : '#d7ccc8';
let picketTopColor = isNight ? '#795548' : '#efebe9';
if (isWinter) {
picketColor = '#eceff1';
picketTopColor = '#ffffff';
railColor = '#b0bec5';
} else if (isCyber) {
picketColor = '#21083a';
picketTopColor = '#00e5ff';
railColor = '#e91e63';
}
// Top & Bottom Horizontal Rails
ctx.fillStyle = railColor;
ctx.fillRect(0, fenceY + 4, 900, 3);
ctx.fillRect(0, fenceY + 12, 900, 3);
// 4. Vertical Pickets (Wooden Fence Slats)
const picketWidth = 8;
const picketGap = 16;
for (let x = 4; x < 900; x += picketGap) {
// Picket Body
ctx.fillStyle = picketColor;
ctx.fillRect(x, fenceY + 2, picketWidth, fenceH - 4);
// Pointy Picket Cap
ctx.fillStyle = picketTopColor;
ctx.beginPath();
ctx.moveTo(x, fenceY + 2);
ctx.lineTo(x + picketWidth / 2, fenceY - 2);
ctx.lineTo(x + picketWidth, fenceY + 2);
ctx.closePath();
ctx.fill();
// Nail / Wood detail
ctx.fillStyle = 'rgba(0, 0, 0, 0.4)';
ctx.fillRect(x + 3, fenceY + 5, 2, 2);
ctx.fillRect(x + 3, fenceY + 13, 2, 2);
// Winter snow cap
if (isWinter) {
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(x + picketWidth / 2, fenceY - 2, 3, 0, Math.PI * 2);
ctx.fill();
}
}
ctx.restore();
}
};