feat(polish & stats): add wallnut degradation states, hit flash, decapitation particle, frost crystals, dave dialogues and lifetime player stats

This commit is contained in:
Antigravity committed 2026-09-17 13:28:33 +00:00
1 parent 23918dab1f
commit 643b0287c1
10 files changed
+1260 -65

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+369 -33
View File
@@ -49,6 +49,11 @@ window.Plant = class Plant {
this.armorReduction = this.level >= 2 ? 0.15 : 0;
this.recoilDps = this.level === 3 ? 18 : 0; // Thorns on Tier 3!
break;
case 'tallnut':
this.maxHealth = this.level === 3 ? 4800 : (this.level === 2 ? 3600 : 2400);
this.armorReduction = this.level >= 2 ? 0.2 : 0.05;
this.recoilDps = this.level === 3 ? 25 : 0;
break;
case 'cherrybomb':
this.fuse = 1.2;
this.fuseTimer = 0;
@@ -262,6 +267,7 @@ window.Plant = class Plant {
z.takeDamage(1800);
gameState.addScore(250);
gameState.zombiesKilled++;
if (typeof gameState.recordStat === 'function') gameState.recordStat('zombiesKilled', 1);
}
}
}
@@ -284,6 +290,7 @@ window.Plant = class Plant {
victim.takeDamage(9999);
gameState.addScore(200);
gameState.zombiesKilled++;
if (typeof gameState.recordStat === 'function') gameState.recordStat('zombiesKilled', 1);
if (window.PvZAudio) window.PvZAudio.playGulp();
if (this.level === 3 && this.bitesLeft > 1) {
@@ -324,6 +331,7 @@ window.Plant = class Plant {
z.takeDamage(1800);
gameState.addScore(250);
gameState.zombiesKilled++;
if (typeof gameState.recordStat === 'function') gameState.recordStat('zombiesKilled', 1);
killedAny = true;
}
}
@@ -382,6 +390,9 @@ window.Plant = class Plant {
case 'wallnut':
this.drawWallnut(ctx);
break;
case 'tallnut':
this.drawTallnut(ctx);
break;
case 'cherrybomb':
this.drawCherryBomb(ctx);
break;
@@ -546,60 +557,385 @@ window.Plant = class Plant {
}
drawWallnut(ctx) {
const healthRatio = this.health / this.maxHealth;
const healthRatio = Math.max(0, Math.min(1, this.health / this.maxHealth));
// Base nut body (Outer shell)
ctx.fillStyle = '#8d6e63';
ctx.beginPath();
ctx.ellipse(0, 2, 22, 28, 0, 0, Math.PI * 2);
ctx.fill();
// Inner walnut tone / lighting
ctx.fillStyle = '#a1887f';
ctx.beginPath();
ctx.ellipse(-6, -4, 14, 20, -0.2, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#ffffff';
// Subtle nut shell texture creases
ctx.strokeStyle = 'rgba(93, 64, 55, 0.4)';
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.ellipse(-8, -8, 5, 7, 0, 0, Math.PI * 2);
ctx.ellipse(8, -8, 5, 7, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(-6, -8, 2.5, 0, Math.PI * 2);
ctx.arc(10, -8, 2.5, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 2;
ctx.beginPath();
if (healthRatio > 0.66) {
ctx.arc(0, 6, 6, 0.2, Math.PI - 0.2);
} else if (healthRatio > 0.33) {
ctx.moveTo(-6, 8);
ctx.lineTo(6, 8);
} else {
ctx.arc(0, 12, 6, Math.PI + 0.2, Math.PI * 2 - 0.2);
}
ctx.arc(0, 4, 18, 0.6, 2.5);
ctx.stroke();
if (healthRatio <= 0.66) {
// Degradation State 2 & 3: Chipped Shell / Bite Marks
if (healthRatio <= 0.66 && healthRatio > 0.33) {
// Degraded: chipped shell notch on upper right
ctx.fillStyle = '#5d4037';
ctx.beginPath();
ctx.arc(19, -12, 5, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 1.5;
ctx.stroke();
} else if (healthRatio <= 0.33) {
// Heavy Damaged: Large bite marks (deep chunks missing)
ctx.fillStyle = '#4e342e';
// Upper right large chunk
ctx.beginPath();
ctx.arc(17, -14, 9, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 2;
ctx.stroke();
// Lower left bite chunk
ctx.fillStyle = '#4e342e';
ctx.beginPath();
ctx.arc(-18, 10, 7, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 2;
ctx.stroke();
// Exposed nut pulp inside bite marks
ctx.fillStyle = '#d7ccc8';
ctx.beginPath();
ctx.arc(16, -14, 4, 0, Math.PI * 2);
ctx.arc(-17, 10, 3, 0, Math.PI * 2);
ctx.fill();
}
// Degradation State 2 & 3: Cracks
if (healthRatio <= 0.66 && healthRatio > 0.33) {
// Moderate cracks
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(12, -18);
ctx.lineTo(6, -6);
ctx.lineTo(14, 4);
// Upper crack
ctx.moveTo(14, -20);
ctx.lineTo(8, -10);
ctx.lineTo(13, -2);
// Forehead crack
ctx.moveTo(-10, -18);
ctx.lineTo(-5, -11);
ctx.stroke();
}
if (healthRatio <= 0.33) {
ctx.strokeStyle = '#3e2723';
} else if (healthRatio <= 0.33) {
// Severe deep cracks
ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 2.5;
ctx.beginPath();
ctx.moveTo(-14, -14);
ctx.lineTo(-6, -2);
ctx.lineTo(-12, 10);
// Right heavy fissure
ctx.moveTo(16, -22);
ctx.lineTo(7, -10);
ctx.lineTo(12, 0);
ctx.lineTo(5, 14);
// Left heavy fissure
ctx.moveTo(-16, -16);
ctx.lineTo(-7, -4);
ctx.lineTo(-14, 6);
ctx.lineTo(-8, 18);
// Center branching crack
ctx.moveTo(-2, -16);
ctx.lineTo(2, -6);
ctx.lineTo(-3, 4);
ctx.stroke();
}
// Eyes & Expressions
if (healthRatio > 0.66) {
// 100%-66%: Smiling fresh walnut, happy sparkling eyes
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.ellipse(-8, -8, 5, 7, 0, 0, Math.PI * 2);
ctx.ellipse(8, -8, 5, 7, 0, 0, Math.PI * 2);
ctx.fill();
// Cute shiny pupils
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(-6, -8, 2.5, 0, Math.PI * 2);
ctx.arc(10, -8, 2.5, 0, Math.PI * 2);
ctx.fill();
// Specular glint
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.arc(-7, -9.5, 1.2, 0, Math.PI * 2);
ctx.arc(9, -9.5, 1.2, 0, Math.PI * 2);
ctx.fill();
// Rosy cheeks
ctx.fillStyle = 'rgba(255, 138, 128, 0.4)';
ctx.beginPath();
ctx.ellipse(-14, 0, 4, 2.5, 0, 0, Math.PI * 2);
ctx.ellipse(14, 0, 4, 2.5, 0, 0, Math.PI * 2);
ctx.fill();
// Happy Smiling Mouth
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 2.2;
ctx.beginPath();
ctx.arc(0, 6, 6.5, 0.2, Math.PI - 0.2);
ctx.stroke();
} else if (healthRatio > 0.33) {
// 66%-33%: Degraded state - nervous / concerned eyes, sweat drop, straight tense mouth
// Stressed eyes
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.ellipse(-8, -7, 5, 6, 0, 0, Math.PI * 2);
ctx.ellipse(8, -7, 5, 6, 0, 0, Math.PI * 2);
ctx.fill();
// Looking sideways nervously
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(-9, -7, 2.2, 0, Math.PI * 2);
ctx.arc(7, -7, 2.2, 0, Math.PI * 2);
ctx.fill();
// Worried slanted eyebrows
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 1.8;
ctx.beginPath();
ctx.moveTo(-12, -15);
ctx.lineTo(-4, -13);
ctx.moveTo(12, -15);
ctx.lineTo(4, -13);
ctx.stroke();
// Sweat drop on forehead / temple
const sweatBob = Math.sin(this.animTime * 6) * 1.5;
ctx.fillStyle = '#4fc3f7';
ctx.beginPath();
ctx.moveTo(14, -17 + sweatBob);
ctx.quadraticCurveTo(17, -13 + sweatBob, 14, -10 + sweatBob);
ctx.quadraticCurveTo(11, -13 + sweatBob, 14, -17 + sweatBob);
ctx.fill();
ctx.fillStyle = '#e1f5fe';
ctx.beginPath();
ctx.arc(13.5, -12 + sweatBob, 0.9, 0, Math.PI * 2);
ctx.fill();
// Grimace / tense mouth
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(-6, 8);
ctx.lineTo(6, 8);
ctx.stroke();
} else {
// <33%: Heavy damaged state - crying / panicked eyes, large tears, wailing mouth
// Wide panicked eye whites
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.ellipse(-8, -6, 6, 7.5, 0, 0, Math.PI * 2);
ctx.ellipse(8, -6, 6, 7.5, 0, 0, Math.PI * 2);
ctx.fill();
// Trembling dilated pupils
const tremX = Math.sin(this.animTime * 20) * 0.8;
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(-8 + tremX, -6, 3, 0, Math.PI * 2);
ctx.arc(8 + tremX, -6, 3, 0, Math.PI * 2);
ctx.fill();
// Severe panicked eyebrows
ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(-13, -13);
ctx.lineTo(-4, -17);
ctx.moveTo(13, -13);
ctx.lineTo(4, -17);
ctx.stroke();
// Streaming Tears down cheeks (animated)
const tearPhase = (this.animTime * 5) % 1;
ctx.fillStyle = '#29b6f6';
// Left tear stream & droplet
ctx.fillRect(-9, 1, 2.5, 10);
ctx.beginPath();
ctx.arc(-7.8, 12 + tearPhase * 6, 2.2, 0, Math.PI * 2);
ctx.fill();
// Right tear stream & droplet
ctx.fillRect(7, 1, 2.5, 10);
ctx.beginPath();
ctx.arc(8.2, 12 + tearPhase * 6, 2.2, 0, Math.PI * 2);
ctx.fill();
// Crying tear pools in eye corners
ctx.fillStyle = '#81d4fa';
ctx.beginPath();
ctx.arc(-8, 0, 3, 0, Math.PI);
ctx.arc(8, 0, 3, 0, Math.PI);
ctx.fill();
// Open wailing panicked mouth
ctx.fillStyle = '#212121';
ctx.beginPath();
ctx.ellipse(0, 10, 5.5, 7, 0, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 1.8;
ctx.stroke();
// Trembling lower lip
ctx.fillStyle = '#ff8a80';
ctx.beginPath();
ctx.arc(0, 13, 3, 0, Math.PI);
ctx.fill();
}
}
drawTallnut(ctx) {
const healthRatio = Math.max(0, Math.min(1, this.health / this.maxHealth));
// Tallnut body (Taller silhouette)
ctx.fillStyle = '#6d4c41';
ctx.beginPath();
ctx.ellipse(0, -2, 22, 36, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#8d6e63';
ctx.beginPath();
ctx.ellipse(-6, -8, 14, 26, -0.15, 0, Math.PI * 2);
ctx.fill();
// Texture ridge
ctx.strokeStyle = 'rgba(62, 39, 35, 0.4)';
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.arc(0, 2, 24, 0.6, 2.5);
ctx.stroke();
// Bite marks & chips
if (healthRatio <= 0.66 && healthRatio > 0.33) {
ctx.fillStyle = '#4e342e';
ctx.beginPath();
ctx.arc(19, -18, 6, 0, Math.PI * 2);
ctx.fill();
} else if (healthRatio <= 0.33) {
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(18, -20, 10, 0, Math.PI * 2);
ctx.arc(-18, 8, 8, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#d7ccc8';
ctx.beginPath();
ctx.arc(17, -20, 4, 0, Math.PI * 2);
ctx.arc(-17, 8, 3, 0, Math.PI * 2);
ctx.fill();
}
// Cracks
if (healthRatio <= 0.66 && healthRatio > 0.33) {
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(14, -28);
ctx.lineTo(7, -16);
ctx.lineTo(12, -4);
ctx.stroke();
} else if (healthRatio <= 0.33) {
ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 2.5;
ctx.beginPath();
ctx.moveTo(15, -30);
ctx.lineTo(6, -14);
ctx.lineTo(12, 2);
ctx.lineTo(4, 20);
ctx.moveTo(-15, -20);
ctx.lineTo(-6, -6);
ctx.lineTo(-14, 10);
ctx.stroke();
}
// Face / Expression
if (healthRatio > 0.66) {
// Stoic / confident tallnut eyes
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.ellipse(-8, -14, 5, 7, 0, 0, Math.PI * 2);
ctx.ellipse(8, -14, 5, 7, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(-6, -14, 2.5, 0, Math.PI * 2);
ctx.arc(10, -14, 2.5, 0, Math.PI * 2);
ctx.fill();
// Confident smirk
ctx.strokeStyle = '#3e2723';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.arc(0, 0, 6, 0.2, Math.PI - 0.2);
ctx.stroke();
} else if (healthRatio > 0.33) {
// Determined / grimace
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.ellipse(-8, -13, 5, 6, 0, 0, Math.PI * 2);
ctx.ellipse(8, -13, 5, 6, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(-9, -13, 2.2, 0, Math.PI * 2);
ctx.arc(7, -13, 2.2, 0, Math.PI * 2);
ctx.fill();
// Slanted heavy eyebrows
ctx.strokeStyle = '#2b1b17';
ctx.lineWidth = 2.2;
ctx.beginPath();
ctx.moveTo(-13, -22);
ctx.lineTo(-4, -19);
ctx.moveTo(13, -22);
ctx.lineTo(4, -19);
ctx.stroke();
// Tight mouth
ctx.moveTo(-6, 2);
ctx.lineTo(6, 2);
ctx.stroke();
// Sweat drop
ctx.fillStyle = '#4fc3f7';
ctx.beginPath();
ctx.arc(14, -22, 2, 0, Math.PI * 2);
ctx.fill();
} else {
// Panicked / crying
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.ellipse(-8, -12, 6, 7.5, 0, 0, Math.PI * 2);
ctx.ellipse(8, -12, 6, 7.5, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.arc(-8, -12, 3, 0, Math.PI * 2);
ctx.arc(8, -12, 3, 0, Math.PI * 2);
ctx.fill();
// Crying tears
ctx.fillStyle = '#29b6f6';
ctx.fillRect(-9, -4, 2.5, 14);
ctx.fillRect(7, -4, 2.5, 14);
// Panicked open mouth
ctx.fillStyle = '#212121';
ctx.beginPath();
ctx.ellipse(0, 4, 6, 8, 0, 0, Math.PI * 2);
ctx.fill();
}
}
drawPotatoMine(ctx) {
+110 -12
View File
@@ -16,7 +16,9 @@ window.Zombie = class Zombie {
this.eatTimer = 0;
this.slowTimer = 0;
this.freezeTimer = 0;
this.hitFlashTimer = 0;
this.headSpawned = false;
this.animTime = Math.random() * 5;
this.toRemove = false;
@@ -69,22 +71,52 @@ window.Zombie = class Zombie {
this.health = this.maxHealth;
}
get isSlowed() {
return this.slowTimer > 0 || this.freezeTimer > 0;
}
set isSlowed(val) {
if (val && this.slowTimer <= 0) {
this.slowTimer = 4.0;
} else if (!val) {
this.slowTimer = 0;
this.freezeTimer = 0;
}
}
update(dt, gameState) {
this.animTime += dt;
if (this.health <= 0) {
if (!this.headSpawned && gameState && gameState.combat) {
this.headSpawned = true;
gameState.combat.spawnDecapitatedHead(
this.x,
this.y - 24,
this.type,
this.isAngry,
this.isSlowed,
gameState.tree ? gameState.tree.cheats : null
);
}
this.toRemove = true;
return;
}
if (this.hitFlashTimer > 0) {
this.hitFlashTimer -= dt;
if (this.hitFlashTimer < 0) this.hitFlashTimer = 0;
}
if (this.freezeTimer > 0) {
this.freezeTimer -= dt;
if (this.freezeTimer < 0) this.freezeTimer = 0;
}
// Freeze / slow effect countdown
if (this.slowTimer > 0) {
this.slowTimer -= dt;
this.speed = this.baseSpeed * 0.5;
if (this.slowTimer > 0 || this.freezeTimer > 0) {
if (this.slowTimer > 0) this.slowTimer -= dt;
this.speed = this.baseSpeed * (this.freezeTimer > 0 ? 0.35 : 0.5);
} else {
this.speed = this.baseSpeed;
}
@@ -157,7 +189,7 @@ window.Zombie = class Zombie {
this.hasPaper = false;
this.isAngry = true;
this.baseSpeed = 54; // Enraged run!
this.speed = this.slowTimer > 0 ? 27 : 54;
this.speed = this.isSlowed ? 27 : 54;
if (window.PvZAudio) window.PvZAudio.playStrike();
}
return;
@@ -169,6 +201,51 @@ window.Zombie = class Zombie {
}
}
drawFrostCrystal(ctx, cx, cy, size, pulse) {
ctx.save();
ctx.translate(cx, cy);
ctx.rotate(pulse * 0.4);
ctx.strokeStyle = 'rgba(224, 247, 250, 0.9)';
ctx.fillStyle = '#ffffff';
ctx.lineWidth = 1.2;
for (let i = 0; i < 3; i++) {
ctx.beginPath();
ctx.moveTo(-size, 0);
ctx.lineTo(size, 0);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(-size * 0.5, -size * 0.35);
ctx.lineTo(-size * 0.5, size * 0.35);
ctx.moveTo(size * 0.5, -size * 0.35);
ctx.lineTo(size * 0.5, size * 0.35);
ctx.stroke();
ctx.rotate(Math.PI / 3);
}
ctx.beginPath();
ctx.arc(0, 0, 1.2, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
drawFrostCrystals(ctx) {
ctx.save();
const pulse = Math.sin(this.animTime * 3);
const crys = [
{ x: -18, y: -26, s: 4.5 },
{ x: 16, y: -22, s: 5.0 },
{ x: -16, y: 4, s: 4.0 },
{ x: 14, y: 0, s: 4.5 },
{ x: -8, y: 24, s: 3.8 },
{ x: 10, y: 22, s: 4.0 }
];
for (let i = 0; i < crys.length; i++) {
const c = crys[i];
const p = pulse + i;
this.drawFrostCrystal(ctx, c.x, c.y, c.s, p);
}
ctx.restore();
}
draw(ctx, gameState = null) {
ctx.save();
ctx.translate(this.x, this.y);
@@ -189,7 +266,7 @@ window.Zombie = class Zombie {
: (Math.sin(this.animTime * (this.isAngry ? 8 : (isDancing ? 8 : 3))) * 0.25 + (isDancing ? 0.9 : (this.isAngry ? 0.8 : 0.3)));
const isHit = this.hitFlashTimer > 0;
const isSlow = this.slowTimer > 0;
const isSlow = this.isSlowed;
let skinColor = this.isAngry ? '#b71c1c' : '#809973';
let coatColor = '#5d4037';
@@ -203,10 +280,14 @@ window.Zombie = class Zombie {
if (isSlow) {
skinColor = '#81d4fa';
coatColor = '#455a64';
pantsColor = '#263238';
}
if (isHit) {
skinColor = '#ffffff';
coatColor = '#e0e0e0';
coatColor = '#ffffff';
pantsColor = '#ffffff';
ctx.shadowColor = '#ffffff';
ctx.shadowBlur = 12;
}
// Vault jump vertical offset
@@ -368,7 +449,7 @@ window.Zombie = class Zombie {
// Headwear
if (this.type === 'conehead' && this.health > 100) {
ctx.fillStyle = '#ff6d00';
ctx.fillStyle = isHit ? '#ffffff' : '#ff6d00';
ctx.beginPath();
ctx.moveTo(-14, -14);
ctx.lineTo(14, -14);
@@ -385,7 +466,7 @@ window.Zombie = class Zombie {
ctx.closePath();
ctx.fill();
} else if (this.type === 'buckethead' && this.health > 100) {
ctx.fillStyle = '#90a4ae';
ctx.fillStyle = isHit ? '#ffffff' : '#90a4ae';
ctx.beginPath();
ctx.moveTo(-16, -14);
ctx.lineTo(16, -14);
@@ -393,12 +474,12 @@ window.Zombie = class Zombie {
ctx.lineTo(-13, -44);
ctx.closePath();
ctx.fill();
ctx.strokeStyle = '#546e7a';
ctx.strokeStyle = isHit ? '#ffffff' : '#546e7a';
ctx.lineWidth = 2;
ctx.stroke();
} else if (this.type === 'football' && this.health > 100) {
// Football Helmet
ctx.fillStyle = '#b71c1c';
ctx.fillStyle = isHit ? '#ffffff' : '#b71c1c';
ctx.beginPath();
ctx.arc(0, -10, 18, Math.PI, 0);
ctx.fill();
@@ -414,14 +495,14 @@ window.Zombie = class Zombie {
ctx.lineTo(8, -4);
ctx.stroke();
} else if (this.type === 'flag') {
ctx.strokeStyle = '#8d6e63';
ctx.strokeStyle = isHit ? '#ffffff' : '#8d6e63';
ctx.lineWidth = 3;
ctx.beginPath();
ctx.moveTo(10, 10);
ctx.lineTo(16, -55);
ctx.stroke();
ctx.fillStyle = '#d32f2f';
ctx.fillStyle = isHit ? '#ffffff' : '#d32f2f';
ctx.beginPath();
ctx.moveTo(16, -55);
ctx.lineTo(40, -45);
@@ -432,6 +513,23 @@ window.Zombie = class Zombie {
ctx.restore();
// Frost Crystals visual effect around slowed / frozen zombie
if (isSlow && !isHit) {
this.drawFrostCrystals(ctx);
}
// Bright white highlight overlay filter when hit
if (isHit) {
ctx.save();
const flashAlpha = Math.min(1, this.hitFlashTimer / 0.08) * 0.75;
ctx.globalAlpha = flashAlpha;
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.ellipse(0, -6, 22, 44, 0, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
// Health bar if damaged
if (this.health < this.maxHealth) {
const pct = Math.max(0, this.health / this.maxHealth);
+135 -20
View File
@@ -80,6 +80,13 @@ window.GameEngine = class GameEngine {
// Score & Persistence
this.score = 0;
this.zombiesKilled = 0;
this.stats = {
zombiesKilled: 0,
sunProduced: 0,
plantsPlanted: 0,
levelsCompleted: 0,
coinsEarned: 0
};
this.loadUserData();
this.updateRecordDisplay();
this.updateProfileUI();
@@ -110,6 +117,13 @@ window.GameEngine = class GameEngine {
this.maxUnlockedLevel = uData.maxUnlockedLevel || Math.max(this.currentLevel, 1);
this.highScore = uData.highScore || 0;
this.currentTheme = uData.theme || 'classic';
this.stats = uData.stats || {
zombiesKilled: 0,
sunProduced: 0,
plantsPlanted: 0,
levelsCompleted: 0,
coinsEarned: 0
};
this.applyTheme(this.currentTheme);
if (this.economy) this.economy.reloadProfileData();
if (this.workshop) this.workshop.loadFromAuth();
@@ -122,10 +136,30 @@ window.GameEngine = class GameEngine {
this.maxUnlockedLevel = parseInt(localStorage.getItem('pvz_max_level') || this.currentLevel.toString(), 10);
this.highScore = parseInt(localStorage.getItem('pvz_highscore') || '0', 10);
this.currentTheme = localStorage.getItem('pvz_theme') || 'classic';
try {
const rawStats = localStorage.getItem('pvz_stats');
this.stats = rawStats ? JSON.parse(rawStats) : {
zombiesKilled: 0,
sunProduced: 0,
plantsPlanted: 0,
levelsCompleted: 0,
coinsEarned: 0
};
} catch (_) {
this.stats = { zombiesKilled: 0, sunProduced: 0, plantsPlanted: 0, levelsCompleted: 0, coinsEarned: 0 };
}
this.applyTheme(this.currentTheme);
}
}
recordStat(key, amount = 1) {
if (!this.stats) {
this.stats = { zombiesKilled: 0, sunProduced: 0, plantsPlanted: 0, levelsCompleted: 0, coinsEarned: 0 };
}
this.stats[key] = (this.stats[key] || 0) + amount;
this.saveUserData();
}
saveUserData() {
if (window.PvZAuth) {
if (this.achievements) this.achievements.saveToAuth();
@@ -137,6 +171,7 @@ window.GameEngine = class GameEngine {
maxUnlockedLevel: this.maxUnlockedLevel,
highScore: this.highScore,
theme: this.currentTheme,
stats: this.stats,
upgrades: this.economy ? this.economy.upgrades : undefined,
materials: this.workshop ? this.workshop.materials : undefined,
plantLevels: this.workshop ? this.workshop.plantLevels : undefined,
@@ -154,6 +189,7 @@ window.GameEngine = class GameEngine {
localStorage.setItem('pvz_max_level', this.maxUnlockedLevel.toString());
localStorage.setItem('pvz_highscore', this.highScore.toString());
localStorage.setItem('pvz_theme', this.currentTheme);
localStorage.setItem('pvz_stats', JSON.stringify(this.stats));
if (this.economy) {
localStorage.setItem('pvz_coins', this.economy.totalCoins.toString());
}
@@ -269,6 +305,20 @@ window.GameEngine = class GameEngine {
const totalMats = (mats.bioHumus || 0) + (mats.scrapMetal || 0) + (mats.sunEssence || 0) + (mats.crystals || 0);
statMaterials.textContent = `${totalMats} шт.`;
}
// Extended lifetime player stats
const stats = uData.stats || this.stats || {};
const statZombies = document.getElementById('profile-stat-zombies');
const statSun = document.getElementById('profile-stat-sun');
const statPlants = document.getElementById('profile-stat-plants');
const statLevelsWon = document.getElementById('profile-stat-levels-won');
const statCoinsEarned = document.getElementById('profile-stat-coins-earned');
if (statZombies) statZombies.textContent = (stats.zombiesKilled || 0).toLocaleString('ru-RU');
if (statSun) statSun.textContent = (stats.sunProduced || 0).toLocaleString('ru-RU');
if (statPlants) statPlants.textContent = (stats.plantsPlanted || 0).toLocaleString('ru-RU');
if (statLevelsWon) statLevelsWon.textContent = (stats.levelsCompleted || 0).toLocaleString('ru-RU');
if (statCoinsEarned) statCoinsEarned.textContent = (stats.coinsEarned || 0).toLocaleString('ru-RU');
}
}
}
@@ -438,6 +488,39 @@ window.GameEngine = class GameEngine {
this.plants.push(p43);
}
showDaveDialogue(level, mode, onContinue) {
const dialogue = window.CampaignSystem ? window.CampaignSystem.getDaveDialogue(level, mode) : null;
if (!dialogue) {
if (typeof onContinue === 'function') onContinue();
return;
}
const modal = document.getElementById('dave-modal');
const speakerEl = document.getElementById('dave-modal-speaker');
const subEl = document.getElementById('dave-modal-subtitle');
const textEl = document.getElementById('dave-modal-text');
const btnContinue = document.getElementById('btn-dave-continue');
if (speakerEl) speakerEl.textContent = dialogue.title || 'Безумный Дэйв';
if (subEl) subEl.textContent = 'Твой чудаковатый сосед';
if (textEl) textEl.textContent = `«${dialogue.text}»`;
if (btnContinue && dialogue.btnText) btnContinue.textContent = dialogue.btnText;
if (modal) modal.classList.remove('hidden');
const handleContinue = () => {
if (modal) modal.classList.add('hidden');
if (window.PvZAudio) window.PvZAudio.playButtonClick();
if (typeof onContinue === 'function') onContinue();
};
if (btnContinue) {
const newBtn = btnContinue.cloneNode(true);
btnContinue.parentNode.replaceChild(newBtn, btnContinue);
newBtn.addEventListener('click', handleContinue);
}
}
init() {
let startLvl = 1;
if (this.currentMode === 'adventure') {
@@ -446,17 +529,19 @@ window.GameEngine = class GameEngine {
startLvl = this.roguelike ? this.roguelike.currentFloor : 1;
}
// Fixed-conveyor mini-games launch immediately, standard modes open deck builder
if (this.currentMode === 'bowling' || this.currentMode === 'izombie' || this.currentMode === 'boss' || this.currentMode === 'bossrush') {
this.startLevel(startLvl, this.currentMode);
} else {
this.openSeedSelectionModal(startLvl, this.currentMode);
}
this.showDaveDialogue(startLvl, this.currentMode, () => {
// Fixed-conveyor mini-games launch immediately, standard modes open deck builder
if (this.currentMode === 'bowling' || this.currentMode === 'izombie' || this.currentMode === 'boss' || this.currentMode === 'bossrush') {
this.startLevel(startLvl, this.currentMode);
} else {
this.openSeedSelectionModal(startLvl, this.currentMode);
}
if (!this.loopStarted) {
this.loopStarted = true;
requestAnimationFrame(this.loop.bind(this));
}
if (!this.loopStarted) {
this.loopStarted = true;
requestAnimationFrame(this.loop.bind(this));
}
});
}
reset() {
@@ -494,6 +579,9 @@ window.GameEngine = class GameEngine {
if (this.roguelike && this.currentMode === 'roguelike' && this.roguelike.hasRelic('relic_sun_resonance') && !isFalling) {
finalValue += 15;
}
if (!isFalling) {
this.recordStat('sunProduced', finalValue);
}
this.economy.spawnSun(x, y, finalValue, isFalling, targetY);
}
@@ -524,6 +612,7 @@ window.GameEngine = class GameEngine {
if (z.health <= 0) {
this.addScore(250);
this.zombiesKilled++;
this.recordStat('zombiesKilled', 1);
if (Math.random() < 0.4) this.spawnCoin(z.x, z.y, 'gold');
}
}
@@ -567,6 +656,7 @@ window.GameEngine = class GameEngine {
if (this.isVictory) return;
this.isVictory = true;
this.isRunning = false;
this.recordStat('levelsCompleted', 1);
this.addScore(1000);
this.economy.addCoins(100); // 100 coin bonus for level completion!
@@ -707,6 +797,9 @@ window.GameEngine = class GameEngine {
this.canvas.addEventListener('mousemove', (e) => {
const pos = this.getEventPos(e);
this.hoverCell = this.grid.getCellFromCoords(pos.x, pos.y);
if (this.economy) {
this.economy.handleMouseMove(pos.x, pos.y);
}
if (this.isRunning) {
this.checkTouchCollect(pos);
}
@@ -714,6 +807,9 @@ window.GameEngine = class GameEngine {
this.canvas.addEventListener('mouseleave', () => {
this.hoverCell = null;
if (this.economy) {
this.economy.handleMouseMove(-1, -1);
}
});
this.canvas.addEventListener('click', (e) => {
@@ -736,6 +832,9 @@ window.GameEngine = class GameEngine {
// Mobile touch with Drag & Drop and continuous swipe-collect
this.canvas.addEventListener('touchstart', (e) => {
if (!this.isRunning) return;
if (this.economy) {
this.economy.handleMouseMove(-1, -1);
}
const pos = this.getEventPos(e);
this.checkTouchCollect(pos);
@@ -1000,7 +1099,15 @@ window.GameEngine = class GameEngine {
const btnRestartWin = document.getElementById('btn-restart-win');
if (btnRestartWin) {
btnRestartWin.addEventListener('click', () => {
this.startLevel(this.currentLevel, this.currentMode);
const victoryModal = document.getElementById('victory-modal');
if (victoryModal) victoryModal.classList.add('hidden');
this.showDaveDialogue(this.currentLevel, this.currentMode, () => {
if (this.currentMode === 'bowling' || this.currentMode === 'izombie' || this.currentMode === 'boss' || this.currentMode === 'bossrush' || (this.currentMode === 'adventure' && this.currentLevel === 25)) {
this.startLevel(this.currentLevel, this.currentMode);
} else {
this.openSeedSelectionModal(this.currentLevel, this.currentMode);
}
});
});
}
@@ -1810,15 +1917,17 @@ window.GameEngine = class GameEngine {
if (startModal) startModal.classList.add('hidden');
if (window.PvZAudio) window.PvZAudio.init();
if (targetLevel === 25) {
this.startLevel(targetLevel, 'adventure');
} else {
this.openSeedSelectionModal(targetLevel, 'adventure');
}
if (!this.loopStarted) {
this.loopStarted = true;
requestAnimationFrame(this.loop.bind(this));
}
this.showDaveDialogue(targetLevel, 'adventure', () => {
if (targetLevel === 25) {
this.startLevel(targetLevel, 'adventure');
} else {
this.openSeedSelectionModal(targetLevel, 'adventure');
}
if (!this.loopStarted) {
this.loopStarted = true;
requestAnimationFrame(this.loop.bind(this));
}
});
}
});
});
@@ -2817,6 +2926,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2838,6 +2948,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant('lilypad', col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2851,6 +2962,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2871,6 +2983,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant('flowerpot', col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2885,6 +2998,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
@@ -2905,6 +3019,7 @@ window.GameEngine = class GameEngine {
const plant = this.createPlant(card.id, col, row, bounds);
this.grid.setPlant(col, row, plant);
this.plants.push(plant);
this.recordStat('plantsPlanted', 1);
this.economy.selectedCard = null;
if (window.PvZAudio) window.PvZAudio.playPlant();
}
+11
View File
@@ -88,6 +88,13 @@ window.PvZAuth = (function () {
maxUnlockedLevel: 1,
highScore: 0,
theme: 'classic',
stats: {
zombiesKilled: 0,
sunProduced: 0,
plantsPlanted: 0,
levelsCompleted: 0,
coinsEarned: 0
},
upgrades: { extraSlot: false, hasRake: false },
unlockedPlants: ['sunflower', 'peashooter', 'wallnut'],
selectedDeck: ['sunflower', 'peashooter', 'wallnut'],
@@ -180,6 +187,10 @@ window.PvZAuth = (function () {
return {
...def,
...serverData,
stats: {
...def.stats,
...(serverData.stats || {})
},
upgrades: { ...def.upgrades, ...(serverData.upgrades || {}) },
unlockedPlants: serverData.unlockedPlants || def.unlockedPlants,
selectedDeck: serverData.selectedDeck || def.selectedDeck,
+40
View File
@@ -8,6 +8,34 @@ window.CampaignSystem = (function() {
{ id: 5, name: 'Крыша Дома', icon: '🏠', biome: 'roof', range: '5-1 .. 5-5' }
];
const DAVE_DIALOGUES = {
'2-1': {
title: '🌙 Безумный Дэйв предупреждает:',
text: 'Эй, сосед! Ночью солнце с неба не падает! Обязательно возьми Солнцегриб!',
btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
},
'3-1': {
title: '🏊 Безумный Дэйв спешит на помощь:',
text: 'Там бассейн! На воде растения тонут — сначала сажай Кувшинки (Lily Pad)!',
btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
},
'4-1': {
title: '🌫️ Безумный Дэйв щурится во мгле:',
text: 'Ого, какой густой туман! Зомби крадутся в темноте, используй Плантерн и Вздуватель!',
btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
},
'5-1': {
title: '🏠 Безумный Дэйв лезет на скат:',
text: 'Мы на крыше! Скаты мешают прямой стрельбе — используй Горшки и Катапульты!',
btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
},
'5-5': {
title: '🤖 БЕЗУМИЕ ПОЛНОГО МАСШТАБА!',
text: 'БЕЗУМИЕ! Доктор Зомбосс выкатил своего гигантского робота! Держи оборону!',
btnText: 'ДАЛЕЕ / В БОЙ ⚔️'
}
};
const LEVELS = [
// World 1: Day (1-1 .. 1-5)
{ level: 1, world: 1, stage: 1, code: '1-1', title: 'Первые шаги', desc: 'Знакомство с садом и простыми зомби', waves: 3, biome: 'day', reward: 100 },
@@ -48,6 +76,18 @@ window.CampaignSystem = (function() {
return {
WORLDS,
LEVELS,
DAVE_DIALOGUES,
getDaveDialogue(levelNum, mode = 'adventure') {
if (mode === 'boss' || mode === 'bossrush') {
return DAVE_DIALOGUES['5-5'];
}
const num = parseInt(levelNum, 10) || 1;
const levelObj = LEVELS.find(l => l.level === num);
if (levelObj && DAVE_DIALOGUES[levelObj.code]) {
return DAVE_DIALOGUES[levelObj.code];
}
return null;
},
getLevel(levelNum) {
const num = parseInt(levelNum, 10) || 1;
return LEVELS.find(l => l.level === num) || LEVELS[0];
+199
View File
@@ -47,11 +47,175 @@ window.ParticlePool = class ParticlePool {
}
};
// Zombie Decapitation Flying Head Particle
window.ZombieHeadParticle = class ZombieHeadParticle {
constructor(x, y, options = {}) {
this.x = x;
this.y = y;
this.vx = (Math.random() * 50 + 40) * (Math.random() < 0.5 ? 1 : -0.7);
this.vy = -(Math.random() * 60 + 130);
this.gravity = 400;
this.rotation = 0;
this.rotSpeed = (Math.random() * 4 + 4) * (this.vx >= 0 ? 1 : -1);
this.groundY = y + 62;
this.bounces = 2;
this.life = 2.2;
this.maxLife = 2.2;
this.type = options.type || 'normal';
this.isAngry = !!options.isAngry;
this.isSlow = !!options.isSlow;
this.cheats = options.cheats || null;
}
update(dt) {
this.life -= dt;
if (this.life <= 0) return;
this.vy += this.gravity * dt;
this.x += this.vx * dt;
this.y += this.vy * dt;
this.rotation += this.rotSpeed * dt;
if (this.y >= this.groundY) {
this.y = this.groundY;
if (this.bounces > 0) {
this.bounces--;
this.vy = -this.vy * 0.42;
this.vx *= 0.6;
this.rotSpeed *= 0.5;
} else {
this.vy = 0;
this.vx = 0;
this.rotSpeed = 0;
}
}
}
draw(ctx) {
if (this.life <= 0) return;
ctx.save();
const alpha = this.life < 0.6 ? Math.max(0, this.life / 0.6) : 1;
// Ground shadow
const distToGround = Math.max(0, this.groundY - this.y);
if (distToGround < 65) {
ctx.save();
ctx.translate(this.x, this.groundY + 12);
ctx.fillStyle = `rgba(0,0,0,${0.25 * (1 - distToGround / 65) * alpha})`;
ctx.beginPath();
ctx.ellipse(0, 0, 14, 5, 0, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
ctx.translate(this.x, this.y);
ctx.rotate(this.rotation);
ctx.globalAlpha = alpha;
let skinColor = this.isAngry ? '#b71c1c' : '#809973';
if (this.isSlow) skinColor = '#81d4fa';
// Head base
ctx.fillStyle = skinColor;
ctx.beginPath();
ctx.roundRect(-14, -16, 28, 30, [10, 10, 6, 6]);
ctx.fill();
// Eyes
ctx.fillStyle = this.isAngry ? '#ff5252' : '#fff9c4';
ctx.beginPath();
ctx.arc(-8, -4, 4.5, 0, Math.PI * 2);
ctx.arc(3, -4, 5.5, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#000';
ctx.beginPath();
ctx.arc(-9, -4, 2, 0, Math.PI * 2);
ctx.arc(2, -4, 2, 0, Math.PI * 2);
ctx.fill();
// Open mouth / teeth
ctx.fillStyle = '#212121';
ctx.fillRect(-10, 6, 18, 5);
ctx.fillStyle = '#fff';
ctx.fillRect(-9, 6, 3, 3);
ctx.fillRect(-4, 6, 3, 3);
ctx.fillRect(1, 8, 3, 3);
// Cheats
if (this.cheats) {
if (this.cheats.future) {
ctx.fillStyle = '#00e5ff';
ctx.fillRect(-12, -7, 22, 6);
}
if (this.cheats.mustache) {
ctx.fillStyle = '#3e2723';
ctx.beginPath();
ctx.moveTo(-11, 4);
ctx.quadraticCurveTo(-4, 0, 0, 3);
ctx.quadraticCurveTo(4, 0, 9, 4);
ctx.quadraticCurveTo(0, 8, -11, 4);
ctx.fill();
}
}
// Hat / Helmet
if (this.type === 'conehead') {
ctx.fillStyle = '#ff6d00';
ctx.beginPath();
ctx.moveTo(-14, -14);
ctx.lineTo(14, -14);
ctx.lineTo(3, -48);
ctx.lineTo(-3, -48);
ctx.closePath();
ctx.fill();
ctx.fillStyle = '#ffffff';
ctx.beginPath();
ctx.moveTo(-8, -26);
ctx.lineTo(8, -26);
ctx.lineTo(6, -34);
ctx.lineTo(-6, -34);
ctx.closePath();
ctx.fill();
} else if (this.type === 'buckethead') {
ctx.fillStyle = '#90a4ae';
ctx.beginPath();
ctx.moveTo(-16, -14);
ctx.lineTo(16, -14);
ctx.lineTo(13, -44);
ctx.lineTo(-13, -44);
ctx.closePath();
ctx.fill();
ctx.strokeStyle = '#546e7a';
ctx.lineWidth = 2;
ctx.stroke();
} else if (this.type === 'football') {
ctx.fillStyle = '#b71c1c';
ctx.beginPath();
ctx.arc(0, -10, 18, Math.PI, 0);
ctx.fill();
ctx.fillStyle = '#ffffff';
ctx.fillRect(-3, -28, 6, 18);
ctx.strokeStyle = '#ffffff';
ctx.lineWidth = 2.5;
ctx.beginPath();
ctx.moveTo(-12, -4);
ctx.lineTo(-2, 4);
ctx.lineTo(8, -4);
ctx.stroke();
}
ctx.restore();
}
};
// Combat & Collision Resolution System (with Bowling Ricochet & Coin Drops)
window.CombatSystem = class CombatSystem {
constructor() {
this.particlePool = new window.ParticlePool(150);
this.particles = [];
this.heads = [];
}
reset() {
@@ -59,6 +223,12 @@ window.CombatSystem = class CombatSystem {
this.particlePool.releaseAll(this.particles);
}
this.particles = [];
this.heads = [];
}
spawnDecapitatedHead(x, y, type = 'normal', isAngry = false, isSlow = false, cheats = null) {
this.heads.push(new window.ZombieHeadParticle(x, y, { type, isAngry, isSlow, cheats }));
this.createSplash(x, y + 10, '#689f38', 5);
}
createSplash(x, y, color = '#8bc34a', count = 7) {
@@ -110,6 +280,17 @@ window.CombatSystem = class CombatSystem {
}
this.particles.length = writeIdx;
// 1.5 Update Decapitated Heads
let headWriteIdx = 0;
for (let i = 0; i < this.heads.length; i++) {
const h = this.heads[i];
h.update(dt);
if (h.life > 0) {
this.heads[headWriteIdx++] = h;
}
}
this.heads.length = headWriteIdx;
// 2. Projectiles vs Zombies
for (const proj of gameState.projectiles) {
if (proj.toRemove) continue;
@@ -279,9 +460,24 @@ window.CombatSystem = class CombatSystem {
}
handleZombieDeath(zombie, gameState) {
if (!zombie.headSpawned) {
zombie.headSpawned = true;
this.spawnDecapitatedHead(
zombie.x,
zombie.y - 24,
zombie.type,
zombie.isAngry,
zombie.slowTimer > 0 || (zombie.freezeTimer && zombie.freezeTimer > 0) || zombie.isSlowed,
gameState && gameState.tree ? gameState.tree.cheats : null
);
}
const pts = zombie.type === 'buckethead' || zombie.type === 'football' ? 300 : (zombie.type === 'conehead' ? 200 : 100);
gameState.addScore(pts);
gameState.zombiesKilled++;
if (typeof gameState.recordStat === 'function') {
gameState.recordStat('zombiesKilled', 1);
}
// Achievement: zombie_slayer
if (gameState.achievements) {
@@ -363,5 +559,8 @@ window.CombatSystem = class CombatSystem {
ctx.fill();
ctx.restore();
}
for (const h of this.heads) {
h.draw(ctx);
}
}
};
+183
View File
@@ -48,6 +48,9 @@ window.EconomySystem = class EconomySystem {
}));
this.selectedCard = null;
this.hoveredCard = null;
this.hoveredCardIndex = -1;
this.hoveredCardPos = null;
this.animTime = 0;
this.setDeckForLevel(1, 'day');
}
@@ -276,6 +279,9 @@ window.EconomySystem = class EconomySystem {
this.coins = [];
this.skySunTimer = 0;
this.selectedCard = null;
this.hoveredCard = null;
this.hoveredCardIndex = -1;
this.hoveredCardPos = null;
this.cards.forEach(c => c.timer = 0);
}
@@ -301,6 +307,9 @@ window.EconomySystem = class EconomySystem {
addCoins(amount) {
this.totalCoins += amount;
if (amount > 0 && this.engine && typeof this.engine.recordStat === 'function') {
this.engine.recordStat('coinsEarned', amount);
}
this.saveProfileData();
}
@@ -493,6 +502,175 @@ window.EconomySystem = class EconomySystem {
return { handled: false };
}
handleMouseMove(mouseX, mouseY) {
this.hoveredCard = null;
this.hoveredCardIndex = -1;
this.hoveredCardPos = null;
if (mouseX < 0 || mouseY < 0) return;
const cardStartX = 105;
const cardY = 8;
const cardW = 66;
const cardH = 72;
const spacing = 72;
for (let i = 0; i < this.cards.length; i++) {
const card = this.cards[i];
const cx = cardStartX + i * spacing;
if (mouseX >= cx && mouseX <= cx + cardW && mouseY >= cardY && mouseY <= cardY + cardH) {
this.hoveredCard = card;
this.hoveredCardIndex = i;
this.hoveredCardPos = { x: cx, y: cardY, w: cardW, h: cardH };
return;
}
}
// Shovel hover
const shovelX = cardStartX + this.cards.length * spacing + 12;
if (mouseX >= shovelX && mouseX <= shovelX + 54 && mouseY >= cardY && mouseY <= cardY + cardH) {
this.hoveredCard = { id: 'shovel', name: 'Лопата', cost: 0, cooldown: 0 };
this.hoveredCardIndex = -2;
this.hoveredCardPos = { x: shovelX, y: cardY, w: 54, h: cardH };
}
}
getCardInfo(cardId) {
const p = window.PLANT_CATALOGUE ? window.PLANT_CATALOGUE.find(item => item.id === cardId) : null;
if (p) {
return {
name: p.name,
icon: p.icon || '🌱',
cost: p.cost,
cooldown: p.cooldown,
desc: p.desc || 'Защитник газона.'
};
}
const specialMap = {
shovel: { name: 'Лопата', icon: '⛏️', cost: 0, cooldown: 0, desc: 'Выкапывает любое растение с газона, освобождая клетку для новой посадки.' },
bowling_nut: { name: 'Орех-шар', icon: '🎳', cost: 0, cooldown: 4.0, desc: 'Катится по дорожке на огромной скорости и сбивает всех зомби на своём пути.' },
bowling_cherry: { name: 'Взрывной орех', icon: '💥', cost: 0, cooldown: 12.0, desc: 'Взрывается при первом контакте с зомби в радиусе 3х3 клетки.' },
z_normal: { name: 'Обычный зомби', icon: '🧟', cost: 50, cooldown: 2.0, desc: 'Базовый зомби-пехотинец. Идёт вперёд и пожирает растения.' },
z_conehead: { name: 'Зомби с конусом', icon: '⚠️', cost: 75, cooldown: 3.0, desc: 'Дорожный конус удваивает запас здоровья зомби.' },
z_polevaulter: { name: 'Зомби с шестом', icon: '🏃', cost: 75, cooldown: 4.0, desc: 'Быстро бежит и перепрыгивает первое встреченное растение.' },
z_buckethead: { name: 'Зомби с ведром', icon: '🪣', cost: 125, cooldown: 5.0, desc: 'Прочное железное ведро выдерживает массивный урон.' },
z_football: { name: 'Зомби-футболист', icon: '🏈', cost: 175, cooldown: 6.0, desc: 'Сверхбыстрый и тяжело бронированный штурмовик.' }
};
return specialMap[cardId] || {
name: cardId,
icon: '🌱',
cost: 0,
cooldown: 5.0,
desc: 'Защитник сада.'
};
}
getRechargeSpeedText(cd) {
if (cd <= 0) return 'Мгновенно';
if (cd <= 7.5) return `Быстрая (${cd}с)`;
if (cd <= 15) return `Средняя (${cd}с)`;
if (cd <= 25) return `Медленная (${cd}с)`;
return `Очень медленная (${cd}с)`;
}
wrapTooltipText(ctx, text, maxWidth) {
if (!text) return [];
const words = text.split(' ');
const lines = [];
let currentLine = '';
for (const word of words) {
const testLine = currentLine ? `${currentLine} ${word}` : word;
const width = ctx.measureText(testLine).width;
if (width > maxWidth && currentLine) {
lines.push(currentLine);
currentLine = word;
} else {
currentLine = testLine;
}
}
if (currentLine) lines.push(currentLine);
return lines;
}
drawCardTooltip(ctx, card) {
if (!card || !this.hoveredCardPos) return;
const info = this.getCardInfo(card.id);
const boxW = 240;
ctx.save();
ctx.font = '11px sans-serif';
const descLines = this.wrapTooltipText(ctx, info.desc, boxW - 24);
const boxH = 58 + descLines.length * 15;
let boxX = this.hoveredCardPos.x - 10;
boxX = Math.max(10, Math.min(boxX, 900 - boxW - 10));
const boxY = 88;
// Stylish dark-glass shadow & container
ctx.shadowColor = 'rgba(0, 0, 0, 0.7)';
ctx.shadowBlur = 14;
ctx.shadowOffsetY = 4;
const bgGrad = ctx.createLinearGradient(boxX, boxY, boxX, boxY + boxH);
bgGrad.addColorStop(0, 'rgba(15, 23, 42, 0.96)');
bgGrad.addColorStop(1, 'rgba(30, 41, 59, 0.96)');
ctx.fillStyle = bgGrad;
ctx.beginPath();
ctx.roundRect(boxX, boxY, boxW, boxH, 8);
ctx.fill();
// Border glow
ctx.shadowColor = 'transparent';
ctx.strokeStyle = 'rgba(105, 240, 174, 0.75)';
ctx.lineWidth = 1.5;
ctx.stroke();
// Top subtle neon accent line
const accentGrad = ctx.createLinearGradient(boxX + 10, boxY, boxX + boxW - 10, boxY);
accentGrad.addColorStop(0, '#69f0ae');
accentGrad.addColorStop(0.5, '#ffd54f');
accentGrad.addColorStop(1, '#81d4fa');
ctx.fillStyle = accentGrad;
ctx.fillRect(boxX + 8, boxY + 1.5, boxW - 16, 2);
// Title & Icon
ctx.fillStyle = '#ffeb3b';
ctx.font = 'bold 13px sans-serif';
ctx.textAlign = 'left';
let titleStr = `${info.icon} ${info.name}`;
if (this.workshop && card.id !== 'shovel') {
const lvl = this.workshop.getPlantLevel(card.id);
if (lvl > 1) {
titleStr += ` (${lvl === 3 ? '★★★' : '★★'})`;
}
}
ctx.fillText(titleStr, boxX + 12, boxY + 20);
// Subtitle (Cost + Recharge)
ctx.fillStyle = '#81d4fa';
ctx.font = 'bold 10.5px sans-serif';
const costText = this.isConveyor ? 'Бесплатно' : `☀️ ${info.cost}`;
const cdText = this.getRechargeSpeedText(info.cooldown);
ctx.fillText(`Стоимость: ${costText} ⏱️ ${cdText}`, boxX + 12, boxY + 36);
// Divider
ctx.strokeStyle = 'rgba(255, 255, 255, 0.15)';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(boxX + 10, boxY + 44);
ctx.lineTo(boxX + boxW - 10, boxY + 44);
ctx.stroke();
// Description lines
ctx.fillStyle = '#cfd8dc';
ctx.font = '11px sans-serif';
for (let i = 0; i < descLines.length; i++) {
ctx.fillText(descLines[i], boxX + 12, boxY + 58 + i * 15);
}
ctx.restore();
}
startCooldown(cardId) {
const card = this.cards.find(c => c.id === cardId);
if (card) {
@@ -666,6 +844,11 @@ window.EconomySystem = class EconomySystem {
for (const c of this.coins) {
this.drawCoinGraphic(ctx, c.x, c.y, c.radius, c.type, c.pulse);
}
// 7. Dynamic Hover Tooltip on Deck Card
if (this.hoveredCard) {
this.drawCardTooltip(ctx, this.hoveredCard);
}
}
drawSunGraphic(ctx, x, y, radius, pulseAngle, alpha = 1) {