Files

270 lines
8.6 KiB
JavaScript

window.Projectile = class Projectile {
constructor(x, y, row, type = 'pea', vy = 0, damage = 20, isCrit = false, targetX = 750) {
this.pierceHits = new Set();
this.init(x, y, row, type, vy, damage, isCrit, targetX);
}
init(x, y, row, type = 'pea', vy = 0, damage = 20, isCrit = false, targetX = 750) {
if (typeof isCrit === 'number' && isCrit > 1 && typeof damage === 'number' && damage >= 100) {
targetX = damage;
damage = (typeof vy === 'number') ? vy : 80;
vy = 0;
isCrit = false;
} else if (typeof isCrit === 'number' && typeof damage === 'number' && isCrit >= 100) {
targetX = isCrit;
isCrit = false;
}
this.x = x;
this.y = y;
this.startX = x;
this.baseY = y;
this.targetX = targetX;
this.row = row;
this.type = type;
this.vy = vy; // for bouncing bowling ball
this.isCrit = isCrit;
this.isLobbed = type === 'cabbage' || type === 'melon';
this.apex = type === 'melon' ? 95 : (type === 'cabbage' ? 85 : 0);
let baseRadius = 9;
let baseSpeed = 380;
let baseDamage = damage;
if (type === 'bowling') {
baseRadius = 22; baseSpeed = 440; baseDamage = 400;
} else if (type === 'fume') {
baseRadius = 16; baseSpeed = 280;
} else if (type === 'plasma' || type === 'firepea') {
baseRadius = 12; baseSpeed = 460;
} else if (type === 'cabbage') {
baseRadius = 13; baseSpeed = 340; baseDamage = 40;
} else if (type === 'melon') {
baseRadius = 17; baseSpeed = 320; baseDamage = 80;
}
this.radius = isCrit ? baseRadius + 2 : baseRadius;
this.speed = baseSpeed;
this.damage = type === 'bowling' ? 400 : (isCrit ? baseDamage * 2 : baseDamage);
this.splashDamage = type === 'melon' ? 26 : 0;
this.splashRadius = type === 'melon' ? 80 : 0;
this.slows = type === 'snowpea';
this.freezes = type === 'freeze_snowpea';
this.pierces = type === 'fume' || type === 'plasma';
this.maxPierces = type === 'plasma' ? 2 : 999;
if (this.pierceHits) {
this.pierceHits.clear();
} else {
this.pierceHits = new Set();
}
this.lobProgress = 0;
this.toRemove = false;
this.animTime = 0;
this.hitCount = 0;
}
update(dt) {
this.animTime += dt;
this.x += this.speed * dt;
if (this.isLobbed) {
const totalDist = Math.max(80, this.targetX - this.startX);
const curDist = this.x - this.startX;
const t = Math.max(0, Math.min(1, curDist / totalDist));
this.lobProgress = t;
this.y = this.baseY - 4 * this.apex * t * (1 - t);
} else {
this.y += this.vy * dt;
}
// Fume fades out after ~340px
if (this.type === 'fume' && (this.x - this.startX) > 340) {
this.toRemove = true;
}
// Bowling wall bounce
if (this.type === 'bowling') {
if (this.y < 120 && this.vy < 0) {
this.vy = -this.vy;
this.row = 0;
} else if (this.y > 550 && this.vy > 0) {
this.vy = -this.vy;
this.row = 4;
}
}
if (this.x > 960 || this.x < -40) {
this.toRemove = true;
}
}
draw(ctx) {
ctx.save();
if (this.type === 'snowpea' || this.type === 'freeze_snowpea') {
// Ice pea glow
const grad = ctx.createRadialGradient(this.x - 2, this.y - 2, 2, this.x, this.y, this.radius);
grad.addColorStop(0, '#e0f7fa');
grad.addColorStop(0.6, '#4dd0e1');
grad.addColorStop(1, '#00838f');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
ctx.fill();
// Ice sparkle trail
ctx.fillStyle = 'rgba(178, 235, 242, 0.5)';
ctx.beginPath();
ctx.arc(this.x - 8, this.y, this.radius * 0.5, 0, Math.PI * 2);
ctx.fill();
} else if (this.type === 'plasma') {
// Tier 3 Plasma Peashooter
const grad = ctx.createRadialGradient(this.x, this.y, 2, this.x, this.y, this.radius + 4);
grad.addColorStop(0, '#ffffff');
grad.addColorStop(0.4, '#00e5ff');
grad.addColorStop(0.8, '#2979ff');
grad.addColorStop(1, 'rgba(41, 121, 255, 0)');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius + 4, 0, Math.PI * 2);
ctx.fill();
// Electric spark trail
ctx.strokeStyle = '#e0f7fa';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.moveTo(this.x - 12, this.y);
ctx.lineTo(this.x - 4, this.y + (Math.sin(this.animTime * 20) * 4));
ctx.stroke();
} else if (this.type === 'firepea') {
// Tier 3 Fiery Repeater
const grad = ctx.createRadialGradient(this.x, this.y, 2, this.x, this.y, this.radius + 4);
grad.addColorStop(0, '#fff9c4');
grad.addColorStop(0.4, '#ff9800');
grad.addColorStop(0.8, '#d50000');
grad.addColorStop(1, 'rgba(213, 0, 0, 0)');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius + 4, 0, Math.PI * 2);
ctx.fill();
} else if (this.type === 'fume') {
// Purple spore cloud
const alpha = Math.max(0.2, 1 - (this.x - this.startX) / 340);
ctx.globalAlpha = alpha;
const grad = ctx.createRadialGradient(this.x, this.y, 2, this.x, this.y, this.radius);
grad.addColorStop(0, '#f3e5f5');
grad.addColorStop(0.5, '#ab47bc');
grad.addColorStop(1, '#6a1b9a');
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
ctx.fill();
// Bubbles
ctx.fillStyle = '#ea80fc';
ctx.beginPath();
ctx.arc(this.x - 6, this.y - 4, 4, 0, Math.PI * 2);
ctx.arc(this.x + 5, this.y + 3, 3, 0, Math.PI * 2);
ctx.fill();
} else if (this.type === 'cabbage') {
// Tumbling green cabbage head
ctx.translate(this.x, this.y);
ctx.rotate(this.animTime * 7);
ctx.fillStyle = '#66bb6a';
ctx.beginPath();
ctx.arc(0, 0, this.radius, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#2e7d32';
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.arc(-2, -2, this.radius * 0.6, 0, Math.PI);
ctx.arc(3, 1, this.radius * 0.5, 0, Math.PI);
ctx.stroke();
} else if (this.type === 'melon') {
// Tumbling striped watermelon
ctx.translate(this.x, this.y);
ctx.rotate(this.animTime * 6);
ctx.fillStyle = '#2e7d32';
ctx.beginPath();
ctx.ellipse(0, 0, this.radius, this.radius * 0.8, 0, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#a5d6a7';
ctx.lineWidth = 2.5;
for (let i = -1; i <= 1; i++) {
ctx.beginPath();
ctx.arc(i * 5, 0, this.radius * 0.7, -Math.PI / 2, Math.PI / 2);
ctx.stroke();
}
} else if (this.type === 'bowling') {
// Rolling Wall-nut
ctx.translate(this.x, this.y);
ctx.rotate(this.animTime * 10);
ctx.fillStyle = '#8d6e63';
ctx.beginPath();
ctx.arc(0, 0, this.radius, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#5d4037';
ctx.beginPath();
ctx.arc(6, -6, 5, 0, Math.PI * 2);
ctx.fill();
} else {
// Standard or Critical pea
const grad = ctx.createRadialGradient(this.x - 3, this.y - 3, 2, this.x, this.y, this.radius);
if (this.isCrit) {
grad.addColorStop(0, '#fff59d');
grad.addColorStop(0.5, '#fbc02d');
grad.addColorStop(1, '#f57f17');
} else {
grad.addColorStop(0, '#a5d6a7');
grad.addColorStop(0.5, '#4caf50');
grad.addColorStop(1, '#2e7d32');
}
ctx.fillStyle = grad;
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
ctx.fill();
// Highlight spot
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)';
ctx.beginPath();
ctx.arc(this.x - 3, this.y - 3, 2.5, 0, Math.PI * 2);
ctx.fill();
}
ctx.restore();
}
};
// Reusable Object Pool for Projectiles (Eliminates GC churn & frame drops)
window.ProjectilePool = class ProjectilePool {
constructor(initialCapacity = 60) {
this.pool = [];
for (let i = 0; i < initialCapacity; i++) {
this.pool.push(new window.Projectile(0, 0, 0));
}
}
get(x, y, row, type = 'pea', vy = 0, damage = 20, isCrit = false, targetX = 750) {
const proj = this.pool.length > 0 ? this.pool.pop() : new window.Projectile(x, y, row, type, vy, damage, isCrit, targetX);
proj.init(x, y, row, type, vy, damage, isCrit, targetX);
return proj;
}
release(proj) {
if (!proj) return;
proj.toRemove = false;
if (proj.pierceHits) proj.pierceHits.clear();
this.pool.push(proj);
}
releaseAll(projectiles) {
if (!Array.isArray(projectiles)) return;
for (const p of projectiles) {
this.release(p);
}
}
clear() {
this.pool = [];
}
};